It's hard enough to keep a few blocks running smoothly, much less your entire city. Mini-tutorials pop up to help you out when things go south. In addition, these are usually based on the current needs of your city. These missions are usually very simple, and they come with a monetary reward most of the time. In the same vein, make sure to click on Mission Bubbles - the grey speech bubbles that sometimes appear - when they pop up. These offer hints as to how to improve your city. As you scroll around, you'll notice green and red thought bubbles. Right off the bat, keep Thought Bubbles on in the settings menu (they're on by default). You might even find you only need the original plant to keep the whole city going. For example, don't rely on a coal plant for power if the area has no coal to speak of.īy the same token, there is no harm in dropping multiple types of power plants - if you have the money and workers to keep them running. See what's available, and build your city accordingly. When claiming land in a new region, don't freak out over the resource meters. You'll need a mix of all three types to keep your city expanding and running properly. Medium density roads can support larger buildings, but only high density roads can support skyscrapers. Low density streets and avenues work nicely for creating neighborhoods and linking areas, but the can't support larger structures. At this point, the only way to expand is through density, and that's where certain roads come into play. You don't have quite as much room as you'd like. NO AVENUES? NO GROWTHĮventually, you'll be trapped by the city's boundaries. Get the money, build the hospital, and drop taxes back to normal - the period of time in between won't damage your reputation much. However, you can raise taxes for just a few days to raise that $120,000. If you need to build a new hospital, the $120,000 cost is going to hit hard. Fortunately, you can play a bit of tug-o-war to keep people happy while still creating an income spike.īasically, your approval and happiness will be just fine if you raise taxes temporarily. Keeping them high, however, leads to unhappy citizens and a low approval rating. Of course, the quickest way to increase city income is to raise taxes. Balancing the budget, which becomes more complex as you upgrade your city hall, is the best way to organize money coming in versus money going out. Tweaks to the budget and increases in commercial and industrial zones will increase income. As you expand, costlier items become available, but everything starts in a meager state. Don't expect to have tidal waves of money rolling in at the city's start. YOU WON'T BE A MILLIONAIRE RIGHT OFF THE BATĮvery city starts small that's just the way it is. Pay attention to the meters and build accordingly, and you'll keep your employment and income rates steady. If commercial demand starts rising, zone more commercial space. In other words, build twice the residential zones as you build commercial or industrial: the amount commercial and industrial zones combined should equal residential.Īs the city grows, keep an eye on these demand meters. When you being your city, start zoning in a 2:1 ratio that favors residential. These represent residential demand, commercial demand, and industrial demand respectively. The bottom right corner of the menu shows three bars: green, blue, and yellow. Make sure you place enough services to adequately cover your city, then begin upgrading them. The more sprawling your city, the more you'll need to place.Įach building has a limited response time: maxing out a firehouse in the northern part of town does no good if the trucks can't reach the southern part of town in time. Don't get caught up in maxing out every aspect of these buildings so soon. Hospitals can have more ambulances firehouses can have more trucks. Nearly every buildable object can tweaked. Do you have enough services in place to collect trash, fight fires, cure sick, and stop crime in each district? SPREAD IT BEFORE YOU EDIT If you don't like web metaphors, think of it this way: divide your city up into districts (which you've probably already thought about anyway). Think of each building as a web - each one can only cover so much ground. For example, you'll need enough police stations to cover crime in all regions of the city. In SimCity, everything works like a giant game of rock-paper-scissors everything serves a purpose.Īs you progress, you'll require more than just one of each construct. Don't ignore schools, or your Sims will never get educated. Don't ignore firehouses, or buildings will burn.
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